GLScene Demos |
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Shows how to apply two secondary textures to a primary texture using a 3D card that can only support one secondary texture. |
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Demonstrates light mapping and bump mapping for a city using OpenBSP. Click here for screenshots |
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Demonstrates a shaded terrain with aerial photograph and detail |
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Demonstrates BSP |
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Demonstrates a modification to the water plane to give smooth sin waves that you might find on a calm ocean or lake.
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Demonstrates mountains generated with Perlin noise.
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Demonstrates how multiple scaled gray scaled bitmaps can be used to create a single height data source.
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